I was searching for things to do with my grandchildren and went to the Science and Discovery Center website to find out about their activities and different camps. Imagine my shock to find "Wizards, Witches and Spells" (June 11 - 15) as a summer camp activity for children in Panama City. This is Science?
The effects of role play, a psychotherapeutic technique to change attitudes and beliefs, has long concerned me.
Suggestions and images can set the stage for beckoning a child to enter the manipulative realm of role-play, where fantasy simulates reality, and the buyer becomes a slave to their programmer.
I wonder how jaded we have become that we do not see the danger here.
"When you enter the land--do not imitate the detestable ways of the nations there. Let no one be found among you who sacrifices his son or daughter in the fire, who practices divination or sorcery, interprets omens, engages in witchcraft, or casts spells, or who is a medium or spiritist or who consults the dead. Anyone who does these things is detestable in the Lord." Deuteronomy 18:9-12.
Now, I realize we have all become so wise, sophisticated and cosmopolitan that we mock the Bible considered by gullible Christians as the Word of God and a road map for life. With the current worldly wisdom, witchcraft is considered a playtime activity that God in His foolishness told us to heed. Dangers? Potential of getting sucked into a lifestyle contrary to His teachings?
How could that happen?
Dr. Tom Barret warns:
Modern-day practitioners of witchcraft (sometimes call Wicca) are often compulsively promiscuous and abuse drugs. These people are desperate, depressed, and often suicidal. They should not be held up as role models for young children. Unfortunately, these evil books are being read to children in kindergarten and in the early grade school years.
We express our concern at the growing rate of suicide and self-mutilation of our children. Barret continues citing his concerns:
Even Potter fans have become concerned over the self-abuse of one Rowling character, Dobby. He abuses himself by hitting himself on his head and burning his own hands.
|Cindy Jacobs, Deliver Us From Evil|
"There is a plot afoot, a serious threat to the nations of this Earth. This plot involves a sugarcoating and mainstreaming of witchcraft." Berit Kjos
You think this is just child's play and not dangerous. Really?
And it all began somewhere.
I wonder what the consequences of this curriculum in Common Core will be.
|Cindy Jacobs, Deliver us from Evil: Putting a Stop to the Occult Influences Invading Your Home and Community|
The Pound Ridge Elementary school was using Magic: the Gathering, the role-playing game which, like Dungeons and Dragons, has built a cult following among people of all ages across the country.
Mrs. DiNozzi refused to let her son participate in the "Magic club." But a classmate gave him one of the magic cards, which he showed his mother. It was called "Soul exchange" and pictured spirits rising from graves. Like most other cards in this ghastly game, it offered a morbid instruction: "Sacrifice a white creature."
"What does 'summon' mean?" he asked his mother after school one day.
"Summon? Why do you ask?"
He told her that during recess on the playground the children would "summon" the forces on the cards they collect by raising sticks into the air and saying, "'Spirits enter me.' They call it 'being possessed.'" 5
Strange as it may sound to American ears, demonic possession is no longer confined to distant lands. Today, government schools from coast to coast are teaching students the skills once reserved for the tribal witchdoctor or shaman in distant lands. Children everywhere are learning the pagan formulas for invoking "angelic"6 or demonic spirits through multicultural education, popular books, movies, and television. It's not surprising that deadly explosions of untamed violence suddenly erupt from "normal" teens across our land.
Occult role-playing games teach the same dangerous lessons. They also add a sense of personal power and authority through personal identification with godlike superheroes. Though the demonic realm hasn't changed, today's technology, media, and multicultural climate makes it easier to access, and harder than ever to resist its appeal.